New PDF release: Game Art Complete. All-in-One: Learn Maya, 3ds Max, ZBrush,

By Andrew Gahan

ISBN-10: 024081147X

ISBN-13: 9780240811475

A compilation of key chapters from the pinnacle Focal online game artwork books to be had this present day - within the components of Max, Maya, Photoshop, and ZBrush. The chapters give you the CG Artist with an outstanding sampling of crucial thoughts that each 3D artist must create wonderful online game art.

Game artists might be capable of grasp the modeling, rendering, rigging, and texturing suggestions they wish - with suggestion from Focal's top and brightest authors. Artists can study countless numbers of counsel, tips and shortcuts in Max, Maya, Photoshop, ZBrush - all in the covers of 1 entire, inspiring reference.

Show description

Read Online or Download Game Art Complete. All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques PDF

Similar adobe photoshop books

New PDF release: From Photoshop to HTML: How to Slice Your Designs Like a Pro

In “Photoshop to HTML”, Nettuts+ editor Jeffrey method takes you thru the total technique of changing a layout from Photoshop right into a whole HTML/CSS website!

http://rockablepress. com/books/photoshop-to-html/

Download PDF by William Rodarmor: Creating Photomontages with Photoshop: A Designers Notebook

Showcasing the breathtaking paintings of French electronic artists, growing Photomontages with Photoshop: A Designers pc will either motivate and train as you discover the unending photomontage probabilities with Photoshop. Translated from French into English for the 1st time, this lavish choice of groundbreaking electronic creations by way of famous French artists is a visible smorgasbord for electronic imaging pros, picture artists, photographers, and a person all in favour of the production of electronic photographs or animations.

Download e-book for kindle: Photoshop Elements 2 Face Makeovers: Digital Makeovers of by Katy Freer, Nathan Flood, Josh Fallon, Gavin Cromhout,

Tired of your loved ones snapshots? grotesque associates? we are going to provide help to harness the facility of Photoshop parts 2 to subtly increase or distort them past all acceptance as you spot healthy! Packed choked with artistic, enjoyable principles, every one defined with step by step tutorials, and with all of the resource documents at the accompanying CD, this booklet will exhibit you the way to:Produce caricatures through distorting faces with the preferred Liquify toolTransform traditional snapshots into artistic endeavors by way of Warhol, Lichtenstein, and Van GoghTurn your children into clowns, or tigers, or anything they could dream up with electronic face paintEliminate crimson eye and accomplish ideal epidermis tone in your daily shotsTweak out to freak out!

Extra info for Game Art Complete. All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques

Example text

This step should give you a nice canvas to start to work on. 56 Creating Texture Maps from Photographs Using Photoshop Next, use a combination of the Clone Stamp tool (shortcut S) and the Healing Brush tool (J) to cover up the parts of the texture map that we don’t want. Start with the really dark areas and the lines that don’t line up by replacing them with the more generic parts that we do want. If you have an older version of Photoshop, you’ll probably just have the Clone Stamp tool. Don’t worry—you’ll do just fine using that.

Select the vertices on the open edge of the handle and drag them onto the vertices of the edge of the barrel. If the vertices seem to be sliding on a single axis, press F8 and then try again; you should now be able to move the vertices on multiple axes. Even without clicking F8, if you were to drag the cursor onto the correct vertex to weld, it would still have done it correctly. If you rotate the barrel around, enabling you to see the back of the handle to complete the weld accurately, you should end up with a shape like this: 36 Creating an Oil Drum Using 3ds Max Now that we have the basic form of the top of the barrel, we need to compare it to the reference photo again and manipulate the top vertices so that they match the photo.

Then we just need to click on the edges that are cutting through the corners of the central circle of polygons on the top of the barrel, turning them so that the polygons no longer overlap. If you see any other particularly long and thin triangles, you might want to turn the edges of those too, to tidy up the mesh. Next we will add the final details to the top of the barrel. First, let’s extrude the center polygons to create the dip in the top of the barrel; then, we’ll create a simple handle form.

Download PDF sample

Game Art Complete. All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques by Andrew Gahan

by James

Rated 4.79 of 5 – based on 33 votes